Wednesday, 26 March 2014

NGJ/OGJ

New games journalism or old gamed journalism?

New games journalism is explained in the place of the player, the journalist will explain what he did, how he felt and what happened during his play through. 

Old games journalism is explaining the game piece by piece, feature by feature, for example they journalist will talk about the mechanics, the graphics, the gameplay, the bugs etc. 

I feel that both new and old games journalism are helpful, but to different audiences. New games journalism is more for the consumer, the person buying the game. They want to know what you will get out of the game. 
However old games journalism is more for games designers or people interested in certain aspects of the game.

1 comment:

  1. Are there any examples of "new games journalism" you could cite to illustrate what it is that you find "helpful"? Simialry, an illustrative example typical of "old" games journalism would make a useful contrast.

    You don't mention any example of NGJ that you've read, but I'm not so sure that NGJ would be universally embraced as "helpful" to "the consumer" so much as the old-style with an emphasis on specifications, frame-rate, etc.

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