In the third episode of Games Britannia we learn how Britain made the jump from board games to the digital universe we are more familiar with today. In the 1980's we explore the arcade era, were popular games like Pacman and Space Invaders were played by thousands of people. These are the games that really catapulted digital games into the spotlight. We then shift our focus over to the 90's where female protagonists start to appear in video games, such as Lara Croft, are they just sex objects? Or is this the start of strong independent courageous female leads.
The documentary comes to a close by looking at the present day, games that use the internet, MMO's, such as World of Warcraft and Runescape, and games that have been questioned by society itself, the Grand Theft Auto series being the most questionable, being able to go about your everyday "in-game" life and be able to do absolutely anything with the only repercussion being a small fine.
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