Wednesday, 30 October 2013

Doug Church - Formal Abstract Design Tools (Notes)

Doug Church explains that games are always evolving, technology is always evolving, but games design is not. He proposes that we have a shared language - Formal Abstract Design Tools. 

Formal - A precise definition and the ability to explain it to someone else.

Abstract - Emphasize the focus on underlying ideas, not specific genre constructs.

Design - We are Designers.

Tools - The common vocabulary we want to create.

Intention and perceivable consequence

Intention - The players decisions within the game.

Perceivable  consequences - You can see the consequence of your decision.

Story


Story driven games take the narrative away from the player.

Player driven games involve lots of different choices therefor lots of different narrative. 

The more the player has decisions in the game the less narrative is involved

The more a game has story the less player decision it will involve. 

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